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Status: Work in progress. S0–S2 sealed. S3 oracle in development: its first full S3 run succeeded and replays byte for byte (Oct 4, 2026); no S3 gate yet. Premiere goal: Tail Cave through collection of the Full Moon Cello.

GameBoyGhost operator's guide

The infrastructure is the project. The game is the workload.

3× speedVerified replay: game state hash-checked every frame

GameBoyGhost splits the game into segments: short stretches with a clear start and finish. Here the oracle, a program built to give the correct move for any situation in the segment, plays segment S3 with no human input. The oracle controller plays the whole S3 segment by itself, from the forest where S2 ends, through the cave, to picking up the Sleepy Toadstool, shown at 3× speed.
Provenance
Item
hero-s3-full: The oracle plays S3 on its own
Source run
Phase 4b oracle drive, iteration 1 (s3-oracle-drive-v1 after fix 1), repeat-1: SUCCESS, Done:E3 at f14576
Range
frames 12917–14576 (1,660 frames), drive ticks 1–1660
Playback
3×: one of every 3 emulator frames, played at 59.7275 frames per second; 9.276 s
Verification
Re-rendered from one boot-state load by input replay only; all 14,570 emulator frames from frame 7 to frame 14576 matched the recorded run's per-frame digests. Start-up loads: 1. Other saved-state loads: 0. Memory writes: 0.
Verified range digest
80f22477bc163a587cc5bec825b66014a0e2973cdee3618eaa32352067d35f47
Screen-off frames shown white
13223, 13229, 13232, 13244, 13976, 13985, 13997
Files (SHA-256)
  • hero-s3-full.webm, 798,763 bytes: 93f10835c9a9ce5b304f267e1f571594a3e4e26a191939236666a30f4c293f97
  • hero-s3-full-poster.png, 11,177 bytes: 7583006fa730d302e039f346fa7270bb8745d97ce8c28fb2ad446bbfc8da91fd
  • hero-s3-full.gif, 1,230,831 bytes: 704ee2c37cdcc6f2ffb571c31d1ae31c02dc0e8a9493a40f4cc66f1acf959018

How the footage is made

Want it at normal speed? Watch the first nine seconds in real time on the pitch page, or read how the footage is made.

Gameplay footage from The Legend of Zelda: Link’s Awakening DX, captured from the author’s own emulator runs for technical commentary. The game and its imagery are © Nintendo. This project is not affiliated with or endorsed by Nintendo. How the footage is made.