GameBoyGhost operator's guide
The infrastructure is the project. The game is the workload.
Provenance
- Item
hero-s3-full: The oracle plays S3 on its own- Source run
- Phase 4b oracle drive, iteration 1 (s3-oracle-drive-v1 after fix 1), repeat-1: SUCCESS, Done:E3 at f14576
- Range
- frames 12917–14576 (1,660 frames), drive ticks 1–1660
- Playback
- 3×: one of every 3 emulator frames, played at 59.7275 frames per second; 9.276 s
- Verification
- Re-rendered from one boot-state load by input replay only; all 14,570 emulator frames from frame 7 to frame 14576 matched the recorded run's per-frame digests. Start-up loads: 1. Other saved-state loads: 0. Memory writes: 0.
- Verified range digest
80f22477bc163a587cc5bec825b66014a0e2973cdee3618eaa32352067d35f47- Screen-off frames shown white
- 13223, 13229, 13232, 13244, 13976, 13985, 13997
- Files (SHA-256)
hero-s3-full.webm, 798,763 bytes:93f10835c9a9ce5b304f267e1f571594a3e4e26a191939236666a30f4c293f97hero-s3-full-poster.png, 11,177 bytes:7583006fa730d302e039f346fa7270bb8745d97ce8c28fb2ad446bbfc8da91fdhero-s3-full.gif, 1,230,831 bytes:704ee2c37cdcc6f2ffb571c31d1ae31c02dc0e8a9493a40f4cc66f1acf959018
Want it at normal speed? Watch the first nine seconds in real time on the pitch page, or read how the footage is made.
Gameplay footage from The Legend of Zelda: Link’s Awakening DX, captured from the author’s own emulator runs for technical commentary. The game and its imagery are © Nintendo. This project is not affiliated with or endorsed by Nintendo. How the footage is made.